Sunday, November 15, 2020

Is Video Game Violence Healthy for my Psyche?

Philosopher Christopher Bartell has recently posted an essay on the Aesthetics for Bird website entitled: “Why Video Game Violence Isn’t Innocent.” His brief post set off a minor electrical storm across my neocortex, just as I was getting ready to put aside my computer and take up my Virtual Reality headset.

In this essay Bartell highlights the most extreme examples of videogames that are themselves immoral, antisocial, or psychotic, and players who approach “normal” games with the rage and stupidity of their hate-filled ideals. These players, as the author says, commit acts of violence in games based on their own immoral, unethical values. “The moral relevance of our actions toward mere images is dependent on our attitudes and motivations.” 

I would hope that the majority of violence enacted in video gaming is “morally innocent,” undertaken “for purely strategic reasons having to do with the competition.” Enacting violence is how you win.

Other “innocent” enactments of violence—for the author says that there are “many reasons why players commit acts of violence in games”—are unrelated to the rules of the game: “because the violence offers a challenge, is novel, and is aesthetically rich.”

It’s a slippery slope for me, personally. I dislike games that would ask me to role play a thief or shoot a policeman, or even a war game. Yet I’ve come to love a cartoonish-looking multiplayer “paintball” game. A good friend hates the game because he feels uncomfortable targeting human players, especially friends. But my experience of “good gameplay” is that some strangers and I, when we are being mature, get a kick out of each others’ skill in dodging, shooting, hiding, and so on. We laugh and congratulate our opponent when they get in a good shot on us. There’s no hard feelings. (Hard feelings are reserved for the emotionally immature adults who respond to my good shooting with a string of profanities, but I’m learning to tell them to “bite me” with confidence.)

What of the violence I enact upon a zombie in gameplay? Yes, even in Virtual Reality the zombies can seem cartoonish, but still frightening because their sole focus is upon taking me down. I have no qualms about defending myself against their blatant attack. Of course, sometimes I get tired of the repetitive play and say “bite me” with a bit more sincerity.

Still, I may have to question whether or not violence in video gaming is good for me. At my weakest moments I justify my pleasure in shooter games (targeting zombies, robots, alien soldiers, demons, orcs) as practicing a “skill.” I’ll probably never have a chance in real life to see if I can shoot an arrow or fire a bullet into the head of a zombie, and for that I am grateful. But still, is it healthy for me? Psychologically healthy?

When I am shooting away the cartoonish-looking zombies in a game such as “Drop Dead,” I admit to moments of discomfort when one of the figures looks like me. A younger version, and thinner, and, well, deader, than I am. But it is me. And the cartoon attackers recycle, so on a good day I shoot myself over and over again.

My point is that even the cartoonish zombies signify human forms, which then sends my brain through the uncanny valley of the shadow of undeath to a land of milk and honey where real people exist, and I am not sure I would be capable of harming another individual. Unless I was insane with rage and blindly protecting myself and those I love by lashing out. Call that instinct.

Is it healthy for my psyche to be killing, to be pretending violence? Am I more than a stooge for the sports-competition industry and training myself to accept the universal military culture’s romance with aggression, dominance, and death? Should I be playing these meaningless and even boring games? Might I not be better off reading Buddhist scriptures, humming gospel tunes, murmuring mantras to Ganesh, Hanuman, Shiva and friends?

Yes, you ought to interject at this point and ask about horror films, especially zombie films, and our consumption of them. You should ask about the cinemagoing experience, whether we so totally identify with one side or the other that we are, in some way, acting as if we are playing a videogame.

OK, ‘nuff said.

Here’s the link to the Aesthetics for Birds essay by Christopher Bartell

Read it yourself and let me know, politely, what you think.

No comments:

Post a Comment